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How to Infinity Mission, Basically
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====Enemy Table, Area, Boss and Blocks==== Secondly, we want to mix the effects into the mission with the correct table, area, and / or bosses. To do this, we will create a mission with all the correct attributes first, so that we can synthesis it with our special effects mission from the last step. Ideally, we want to use [[Infinity Missions]] without any special effects. This is because special effects will be carried across all the steps, as there's no way to remove all the special effects from a mission that already has at least 1. When we synthesize our final mission with our special effects mission, the extra special effects may mess up your special effects pool, or reduce the level of your special effects, if they happen to be the same ones. It's possible to work with having extra special effects, as we can remove it by random chance later: our final attributes mission will have a maximum of 2 effects, which will become randomly choosing 3 special effects out of 4 when synthesized with our special effects mission, which gives a fairly respectable chance of not losing the special effects we want. However, having the same special effects resulting in a level deduction we cannot work around. Unless you raise the level of the special effects of that mission using the previous step. Which might be too much work compared to just finding another mission disc. If you don't have Infinity Missions of the right requirements without special effects, try to at least avoid it having the same special effects as the ones you are trying to add from the previous step. ===== '''1. Enemy Table''' ===== Enemy Table 1 is randomly chosen between the Table 1s on the two missions, while Table 2 is chosen between the left-over Table 1 and Table 2 on both missions. Obtain a mission with a Table 1 that's the same as your target Table 1, and a mission with a Table 1 that's the same as your target Table 2. Synthesis them for the mission with target Table 1 and target Table 2. If the synthesis failed: {| class="wikitable" |+ !Fail Case !Solution |- |Table 1 is wrong |Synthesis the result mission with the first mission (with the correct Table 1). Repeat with the next result mission until the Table 1 is correct. |- |Table 2 is wrong |Synthesis the result mission with the second mission (with the correct Table 2). Repeat with the next result mission until the Table 2 is correct. |} ===== '''2. Blocks''' ===== The Block number is randomly chosen from the two missions. If your mission from the previous step does not have the correct number of blocks, take a mission that does, and synthesis them for the right block number. If the synthesis failed: {| class="wikitable" |+ !Fail Case !Solution |- |Block number is wrong |Synthesis the result mission and the mission with the right block number. Repeat with the next result mission until the block number is correct. |- |Enemy Tables are messed up due to Synthesis |Synthesis the result mission with the mission with the correct enemy tables. Repeat with the next result mission until both Tables are correct. |- |Both of the above are wrong |Get another mission with the right block count and try again. |} ===== '''3. Area''' ===== The Area is based on the Base Mission's Area. Use the mission with the area you want as the Base Mission, and use the mission we obtained from the previous step as the Plus Mission, and synthesis. {| class="wikitable" |+ !Fail Case !Solution |- |Enemy Tables is messed up |Synthesis the result mission (as the Base Mission) with our previous mission. Repeat with the next result mission until Tables are correct. |- |Blocks is messed up |Synthesis the result mission (as the Base Mission) with our previous mission. Repeat with the next result mission until Blocks are correct. |} ===== '''4. Boss''' ===== The Boss is based on the Plus Mission's Boss. Use the mission with the boss you want as the Plus Mission, and use the mission we obtained from the previous step as the Base Mission, and synthesis. {| class="wikitable" !Fail Case !Solution |- |Enemy Tables is messed up |Synthesis the result mission (as the Plus Mission) with our previous mission. Repeat with the next result mission until Tables are correct. |- |Blocks is messed up |Synthesis the result mission (as the Plus Mission) with our previous mission. Repeat with the next result mission until Blocks are correct. |}
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