Bullets: Difference between revisions
(Created page with "'''Bullets''' are photon arts that can be linked to ranged weapons to imbue their {{Square}} attacks with special properties. In most cases, bullets will modify the ATK, ACC, range and PP cost of {{Square}} attacks, but some bullets may imbue special properties such as knockdown or an increase in attribute value. Other than range modifiers, '''bullets do not affect the properties of charge shots.''' R-Mags do not have any bullets to link. ==Shot...") |
No edit summary |
||
(8 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
'''Bullets''' are [[photon arts]] that can be linked to ranged [[weapons]] to imbue their {{Square}} [[attacks]] with special properties. In most cases, bullets will modify the ATK, ACC, range and PP cost of {{Square}} attacks, but some bullets may imbue special properties such as knockdown or an increase in [[attribute]] value. | '''Bullets''' are [[photon arts]] that can be linked to ranged [[weapons]] to imbue their {{Square}} [[attacks]] with special properties. In most cases, bullets will modify the ATK, ACC, range and PP cost of {{Square}} attacks, but some bullets may imbue special properties such as knockdown or an increase in [[attribute]] value. | ||
All weapons have the same five set of bullets, which focus on specific modifiers: | |||
* Power (increases ATK) | |||
* Hit (increases ACC) | |||
* Long-Range (increases range) | |||
* Save (decreases PP cost) | |||
* Special (various effects depending on weapon) | |||
Other than range modifiers, '''bullets do not affect the properties of [[charge shot]]s.''' | Other than range modifiers, '''bullets do not affect the properties of [[charge shot]]s.''' | ||
Bullets will still build [[chain]]s as normal, and will not benefit from the damage increase of broken chains. | |||
[[R-Mags]] do not have any bullets to link. | [[R-Mags]] do not have any bullets to link. | ||
Line 7: | Line 16: | ||
[[Shotguns|Shotgun]], [[Crossbows|crossbow]], and [[Cards|card]] bullets also affect the amount of shots fired from their {{Square}} attacks, and sometimes their charge shots. | [[Shotguns|Shotgun]], [[Crossbows|crossbow]], and [[Cards|card]] bullets also affect the amount of shots fired from their {{Square}} attacks, and sometimes their charge shots. | ||
===Shotgun=== | ===Shotgun=== | ||
{| class="wikitable" style="text-align:center;" | |||
|style="width:25%;"| | |||
!style="width:25%;"|No bullets | |||
!style="width:25%;"|LV1-20 bullets | |||
!style="width:25%;"|LV21-30 bullets | |||
|- | |||
!{{Square}} attacks | |||
|3 shots | |||
|4 shots | |||
|5 shots | |||
|- | |||
!Charge Shot I | |||
|3 shots | |||
|4 shots | |||
|5 shots | |||
|- | |||
!Charge Shot II | |||
|9 shots | |||
|12 shots | |||
|15 shots | |||
|} | |||
===Crossbow=== | ===Crossbow=== | ||
{| class="wikitable" style="text-align:center;" | |||
|style="width:25%;"| | |||
!style="width:25%;"|No bullets | |||
!style="width:25%;"|[[Yak Zakkenga]] | |||
!style="width:25%;"|Other bullets | |||
|- | |||
!{{Square}} attacks | |||
|2 shots | |||
|2 shots | |||
|3 shots | |||
|- | |||
!Charge Shot I | |||
|Unaffected | |||
|Unaffected | |||
|Unaffected | |||
|- | |||
!Charge Shot II | |||
|6 shots | |||
|6 shots | |||
|9 shots | |||
|} | |||
===Card=== | ===Card=== | ||
{| class="wikitable" style="text-align:center;" | |||
|style="width:25%;"| | |||
!style="width:25%;"|No bullets | |||
!style="width:25%;"|LV1-20 bullets | |||
!style="width:25%;"|LV21-30 bullets | |||
|- | |||
!{{Square}} attacks | |||
|2 shots | |||
|2 shots | |||
|3 shots | |||
|- | |||
!Charge Shot I | |||
|2 shots | |||
|2 shots | |||
|3 shots | |||
|- | |||
!Charge Shot II | |||
|Unaffected | |||
|Unaffected | |||
|Unaffected | |||
|} | |||
==List of bullets== | ==List of bullets== | ||
Values in parentheses () refer to the amount of increase gained from level to level. | |||
===Rifle=== | ===Rifle=== | ||
{{RiflePAs}} | {{RiflePAs}} |
Latest revision as of 19:43, 29 May 2022
Bullets are photon arts that can be linked to ranged weapons to imbue their attacks with special properties. In most cases, bullets will modify the ATK, ACC, range and PP cost of
attacks, but some bullets may imbue special properties such as knockdown or an increase in attribute value.
All weapons have the same five set of bullets, which focus on specific modifiers:
- Power (increases ATK)
- Hit (increases ACC)
- Long-Range (increases range)
- Save (decreases PP cost)
- Special (various effects depending on weapon)
Other than range modifiers, bullets do not affect the properties of charge shots.
Bullets will still build chains as normal, and will not benefit from the damage increase of broken chains.
R-Mags do not have any bullets to link.
Shot amount[edit | edit source]
Shotgun, crossbow, and card bullets also affect the amount of shots fired from their attacks, and sometimes their charge shots.
Shotgun[edit | edit source]
No bullets | LV1-20 bullets | LV21-30 bullets | |
---|---|---|---|
![]() |
3 shots | 4 shots | 5 shots |
Charge Shot I | 3 shots | 4 shots | 5 shots |
Charge Shot II | 9 shots | 12 shots | 15 shots |
Crossbow[edit | edit source]
No bullets | Yak Zakkenga | Other bullets | |
---|---|---|---|
![]() |
2 shots | 2 shots | 3 shots |
Charge Shot I | Unaffected | Unaffected | Unaffected |
Charge Shot II | 6 shots | 6 shots | 9 shots |
Card[edit | edit source]
No bullets | LV1-20 bullets | LV21-30 bullets | |
---|---|---|---|
![]() |
2 shots | 2 shots | 3 shots |
Charge Shot I | 2 shots | 2 shots | 3 shots |
Charge Shot II | Unaffected | Unaffected | Unaffected |
List of bullets[edit | edit source]
Values in parentheses () refer to the amount of increase gained from level to level.
Rifle[edit | edit source]
- Main article: Power Shoot
LV | ATK | ACC | Range | PP |
---|---|---|---|---|
1-10 | 111-120% (1) | 80% | 80% | 9 |
11-20 | 121-130% (1) | 80% | 80% | 9 |
21-30 | 131-140% (1) | 80% | 80% | 9 |
Shotgun[edit | edit source]
- Main article: Barada Powga
LV | ATK | ACC | Range | PP |
---|---|---|---|---|
1-10 | 111-120% (1) | 80% | 80% | 6 |
11-20 | 121-130% (1) | 80% | 80% | 6 |
21-30 | 131-140% (1) | 80% | 80% | 6 |
Longbow[edit | edit source]
- Main article: Rikisei-sou
LV | ATK | ACC | Range | PP |
---|---|---|---|---|
1-10 | 111-120% (1) | 80% | 80% | 6 |
11-20 | 121-130% (1) | 80% | 80% | 6 |
21-30 | 131-140% (1) | 80% | 80% | 6 |
Grenade launcher[edit | edit source]
- Main article: Boma Powga
LV | ATK | ACC | Range | PP |
---|---|---|---|---|
1-10 | 111-120% (1) | 80% | 80% | 12 |
11-20 | 121-130% (1) | 80% | 80% | 12 |
21-30 | 131-140% (1) | 80% | 80% | 12 |
Laser cannon[edit | edit source]
- Main article: Power Prism
LV | ATK | ACC | Range | PP |
---|---|---|---|---|
1-10 | 111-120% (1) | 80% | 80% | 10 |
11-20 | 121-130% (1) | 80% | 80% | 10 |
21-30 | 131-140% (1) | 80% | 80% | 10 |
Twin handgun[edit | edit source]
- Main article: Power Bullets
LV | ATK | ACC | Range | PP |
---|---|---|---|---|
1-10 | 111-120% (1) | 80% | 60% | 6 |
11-20 | 121-130% (1) | 80% | 60% | 6 |
21-30 | 131-140% (1) | 80% | 60% | 6 |
Handgun[edit | edit source]
- Main article: Power Shot
LV | ATK | ACC | Range | PP |
---|---|---|---|---|
1-10 | 111-120% (1) | 80% | 60% | 6 |
11-20 | 121-130% (1) | 80% | 60% | 6 |
21-30 | 131-140% (1) | 80% | 60% | 6 |
Crossbow[edit | edit source]
- Main article: Yak Powga
LV | ATK | ACC | Range | PP |
---|---|---|---|---|
1-10 | 111-120% (1) | 80% | 80% | 10 |
11-20 | 121-130% (1) | 80% | 80% | 10 |
21-30 | 131-140% (1) | 80% | 80% | 10 |
Card[edit | edit source]
- Main article: Rikisei-shiki
LV | ATK | ACC | Range | PP |
---|---|---|---|---|
1-10 | 111-120% (1) | 80% | 80% | 7 |
11-20 | 121-130% (1) | 80% | 80% | 7 |
21-30 | 131-140% (1) | 80% | 80% | 7 |
Machine gun[edit | edit source]
- Main article: Power Fever
LV | ATK | ACC | Range | PP |
---|---|---|---|---|
1-10 | 111-120% (1) | 80% | 80% | 10 |
11-20 | 121-130% (1) | 80% | 80% | 10 |
21-30 | 131-140% (1) | 80% | 80% | 10 |