Set effects: Difference between revisions
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{{SetEffectsRow|Saber|Magatatara Zaku}} | {{SetEffectsRow|Saber|Magatatara Zaku}} | ||
{{SetEffectsRow|Saber|Magatatara Ko}} | {{SetEffectsRow|Saber|Magatatara Ko}} | ||
{{SetEffectsRow|weave=Rabol Hearts| | {{SetEffectsRow|weave=Rabol Hearts|Shotgun|Steam Burst|DEF=75|MND=100|STA=2}} | ||
{{SetEffectsRow|weave=Rabol Faust|Grenade|Panzer Faust|ATK=50|ACC=50|STA=2}} | {{SetEffectsRow|weave=Rabol Faust|Grenade|Panzer Faust|ATK=50|ACC=50|STA=2}} | ||
{{SetEffectsRow|weave=Rabol Roa|span=2|Knuckle|Degga Knuckles|ATK=100|DEF=25|STA=2}} | {{SetEffectsRow|weave=Rabol Roa|span=2|Knuckle|Degga Knuckles|ATK=100|DEF=25|STA=2}} |
Latest revision as of 12:01, 27 April 2025
Set effects are special bonus stats which are granted if certain shield-weaves and weapons are equipped at the same time. These bonuses are only applied if the weapon and shield-weave are physically equipped - being on the action palette alone is not enough to trigger the bonuses. The bonus stats from a set effect are applied after all other stat modifiers.
If a set effect is for a one-handed weapon, the weapon in the other hand will also benefit from the set effect bonuses.